ColorSpark Publishing

Nature & Outdoor Adventures

Map Your Mini Adventure: Make a Picture Map of a Familiar Route

Illustrated example for Map Your Mini Adventure: Make a Picture Map of a Familiar Route
An illustrated activity example. Follow the written directions and construction diagrams for your own setup.

A picture map can help children connect a drawing with a familiar place. Start with three landmarks on one short route, invent a simple symbol for each, and test whether the map is understandable. This is not an independent navigation challenge. The adult stays with the group, and the route remains small enough to review without crossings, hidden destinations, or pressure to finish.

At a glance

Suggested ages5–10
Activity time25–40 minutes
Adult setup5–10 minutes
ParticipationIndividual or small group; watching, pointing, and partner assistance are welcome

What you need

  • Two sheets of paper, pencil, and optional crayons
  • A clipboard or firm drawing surface
  • Three optional large cards for drawing landmark symbols
  • A short familiar route approved and supervised by an adult
Paper and three familiar landmarks — Map Your Mini Adventure: Make a Picture Map of a Familiar Route
Paper and three familiar landmarks. Use this diagram alongside the written steps.

Get ready

An adult checks permission, access, and conditions, then chooses a route with clear boundaries away from traffic, water edges, and restricted areas. Select three visible landmarks such as a bench, tree, and gate. Do not include private addresses, children's names, or identifiable home locations in examples intended for sharing. Keep the map with the group rather than posting it outdoors.

Create a clear symbol key — Map Your Mini Adventure: Make a Picture Map of a Familiar Route
Create a clear symbol key. Use this diagram alongside the written steps.

Try the activity

1. Walk the route together

Follow the short route with the adult and pause at the chosen landmarks. Notice their order and the path connecting them. Keep the activity within the checked boundary. If walking is not suitable, observe a small accessible courtyard or tabletop model and use its visible landmarks instead.

2. Choose three recognizable landmarks

Agree on three features that are easy to distinguish. Sketch each broadly on the first sheet or separate cards. Describe what helps identify it, such as a bench beside a tree rather than the exact number of branches. Do not add unfamiliar destinations just to make the map more complicated.

3. Invent simple symbols

Turn each sketch into a small repeatable symbol. A rectangle with short legs might represent the bench; a circle above a line might represent the tree. Draw the symbols beside plain-language labels to make a key. Children can choose alternatives as long as the key explains them clearly.

4. Arrange a picture map

Place the symbols on the second sheet in roughly the order and positions seen along the route. Draw the connecting path, mark the start, and add an arrow for the intended travel direction. Explain that this is a picture map and may not be drawn to a consistent scale.

Connect the landmarks on a picture map — Map Your Mini Adventure: Make a Picture Map of a Familiar Route
Connect the landmarks on a picture map. Use this diagram alongside the written steps.

5. Test the map with a partner

Follow the same short route together while a partner uses the map to describe the next landmark. The adult controls safety and movement; the map does not override the agreed route. Pause where a symbol or connection is confusing and record the problem instead of guessing a new destination.

6. Revise one unclear detail

Back at the drawing surface, change a symbol, path connection, or label that caused confusion. Check the revised map against the key. Ask the partner to describe the route once more without leaving the supervised area. Keep the earlier sketch if it helps show how the design became clearer.

Test and revise the route together — Map Your Mini Adventure: Make a Picture Map of a Familiar Route
Test and revise the route together. Use this diagram alongside the written steps.

What children can explore

A useful symbol does not have to resemble a detailed illustration. It needs to be distinguishable and explained consistently. Discuss which information helps someone follow this particular route and what the map leaves out. Avoid claiming that a rough picture map gives accurate distances or compass directions.

Make it work for your group

Younger participants can arrange adult-drawn symbol cards while describing the order. Older children can add a fourth landmark or compare two versions of a key. A seated participant can map visible features within one accessible view. A tabletop model works when the outdoor route is unavailable; make clear which setting the map represents.

At home and in the classroom

At home, choose a familiar permitted garden or park path. In a classroom, use one checked route and keep the group together rather than sending pairs off independently. Rotate observer, symbol designer, and route narrator. The adult remains responsible for the route even when children are taking the lead in describing it.

Return to the observation

Keep the original record with any later notes so changes remain visible. Before returning outdoors, an adult checks permission, access, and current conditions again. Repeat only the parts that interest the child, and record what actually happens rather than recreating an expected result.

Helpful fixes and cleanup

If a path is blocked, stop and let the adult choose whether to end the activity; do not treat rerouting as a game. Gather all cards and pencils. Keep personal location details private when displaying work, and use a generic demonstration map for public examples. Store the map and key together.

Keep the ideas growing

Explore this activity collection